Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 33 to 52 of 52 · Previous page · First page
(1 edit) (+1)

The game is amazing! Spent many hours on it. I'm really looking forward to new features and updates.

I play on Valve Index and found some very annoying problems:

1. Periodically, all nearby objects begin to move slowly, about a few millimeters per second. This is especially noticeable if some tools are lying on tables or shelves, as they simply begin to fall. I have to keep all important items on the ground, because if dropped from tables and shelves, they may break.

2. If you connect several objects, for example, several stones, and break other stones with them, then they fall out of your hands, although the parts that you hold onto do not touch anything. When I crushed stones in this way into small pieces, I often had to pick up these connected stones that fell out of my hand. I did not open my hand and did not let go of these objects. Objects should only fall out of hands if they break themselves, and not if other objects attached to them break. This problem is very annoying.

3. Objects have a very high touch sensitivity! So large that even objects lying on top of each other periodically show zeros or even get damaged. And because of this sensitivity, you can break something with a careless movement. I ask you to reduce this sensitivity, along with it you can reduce the strength of all materials or increase their damage. Also, it would be convenient if damage from objects was counted, only with certain gestures or hand movements, and not from all movements. This will avoid accidental breakdowns, but you will have to teach the game to identify such gestures that involve dealing damage.

4. If you take very small or thin pieces in your hands, then they begin to shake strongly in your hands, although they should lie more stable in your hands than any others

5. Camera settings are not remembered when restarting the game.

First of all, I ask you to fix these problems, at least the first 4, they really interfere with comfortable playing.

I beg you to fix problem number 4, it is the most annoying, it interferes most of all with playing and spoils the mood

(1 edit) (+1)

got a lot to say ive had this for over two days now and im in love with the gameplay at the beginning just figuring stuff out and having a blast doing so, the tips at the spawn really help but i suck at making fire, i would love to see multiplayer added, the content people could make on youtube could also increase downloads if some popular youtubers found this gem especially those who like to wander and just fidget with things in the enviroment maybe add a chisel tool or some sort of shape changing tool that would be amazing!

(+1)

i LOVE the concept i played it for 4 hours instead of doing home school im just not a big fan on the model but hey the game is fricking amazing

(1 edit) (+2)

this game is so cool that multiplayer should be added

also i think that should be added an avatar with only hands

(2 edits) (+1)

I think you should be able to pick up heavier objects easier because its impossible to pick up heavy objects and I cant reach the ground it thinks I'm taller than I really am, in game I can only reach down to in game knee height and I'm using the newest game version and using the stock avatar and making a fire is very hard 

Hi, I was wondering if you would make the game playable on the Quest 2 without the link? I'd like to play it wirelessly.

There are no plans to support Quest at this time. But it could be supported in the future.

use virtual desktop (easier than the other option and more stable) or use sidequest and download v28 for quest then use airlink

(+1)

I love the physics! Supporting VRM is a nice touch as well. Is there any plan to support full body tracking?

(+3)

Thank you!
I want to do it, but other updates will be prioritized for the time being.

Understandable, I'd consider it a low priority feature also. I look forward to future updates!

very promising! im not too good at building stuff but seeing what people have made just by attaching some leaves and wood together is so endearing!!! really unique mechanic, also yes this does work on oculus link

This Game is really great. 
After 6 h of Playtime, I build a Spiral-Staircase around the Huge Tree up to 8 Meters in the Air, But noticed on a Platform its too Easy to Glitch through the Floor in the current State. 

Then I abandoned my Tree-House to Start building a Stone House. I got a 2 meter Long wall 80 cm high, with a shelf for my Knife, my Pan and my Food.
then I Build a Firepit in a comfortable Height and put a Platform above for Baking and Heating Iron.

I really was hoping to build a Window out of thin Red Slime, but it was waay to unstable. It already broke, when walking against it. Maybe not literal but it felt like it.

It's really Hard to carry a Lot of little Peaces of Material to the Building, and Sticking everything together does not feel realistic and takes Time to undo.
For Heavy Objects I abused the kombined strength of walking against it and pushing it with the Controllers. From Immersion it nearly felt real, the only downside was that your Controllers need to be outside of the Player Hitbox to combine the Forces. In Real Live you Push with like your shoulder and the Hands are then usually near your Body (like on really Heavy Objects). Also you often Slip the Stone and need to Walk back.

I really enjoy this Game and it's definitely worth checking out.

:)

Oh, and its Really Hard to hold any Tool stable with one Hand.
Especially if you don't Grab the Handle in the Middle.

I think there might be an issue with index controllers. I couldn't get the jump to work nor the fusing ability.

(+1)

any possibility of mud bricks being added? collecting stone to use as a building material is really time consuming

love the new farming system, combat also doing damage to the player also made the need for a shield, which helped quite a lot, though a few issues are still around, namely trying to cut parts in the axis i wanted, parts should be cut in the long side of the cutting part, a sawing system would also be useful..

exited to see what you implement next.

connecting parts is very hard to do, they don't always attach, is there a particular reason or trick to it?

I think it's a bug. What is your device and game version?

I have the same issue using HTC Vive with game version 0.5.0. It's almost like it sends the input twice, connecting and then disconnecting the object.

Thank you for reporting. I'll look into it.

Vive and version 0.5

Thank you. I can't confirm it in my environment, but I fixed the code that seems to be the cause  in v0.6.0. 

(+1)

Multiplayer ? If not do you plan to add it ? 

(+1)

Im curious too, is there going to be multiplayer of some kind where you can play with a friend privately, because it does kinda get lonely and boring without someone else around, but it surely is very fun to be creative

It is undecided whether it will support multiplayer.
But I plan to add a function to import things made by other players.

(1 edit)

Jumping with vive controller doesnt seem to work

It seems to happen occasionally, but I don't know the cause.
In my environment, it was fixed when I restarted the game.

i think the game is already amazing but a few problems bugged me when playing the game,

The wobble in certain objects,

the lack of a precision tool to snap an object to another,

and an issue of the players hands stopping once reaching 2 - 3 inches off the floor

other than those problems, i love playing this game. Great to kick back to and make some random stuff.

I'm not sure if its just me, but when using index controllers I can't open the menu to save. Other than that, it's an amazing game

Thank you for your report. Fixed in v0.5.0.

Deleted 244 days ago
Deleted 244 days ago
(+1)

Smelting, forging and player damage are planned to be added.
I will adjust the flammability of wood.
Thank you!

Deleted 244 days ago
(+3)

How use psmove psvr on PC?

(+3)

rip

(+5)

Game is really fun, I only recommend switching the desktop view to the headset view. Or maybe a button to switch between the two. Keep up the great work I'd love to see this in the future as a full game.

(+2)

i do like that the desktop vieww is tied to a little camera you can walk around. i think a toggle would be wise tho

The desktop view and the headset view are now switchable from v0.4.0!

Viewing most recent comments 33 to 52 of 52 · Previous page · First page