Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 52 of 52 · Previous page · First page

This Game is really great. 
After 6 h of Playtime, I build a Spiral-Staircase around the Huge Tree up to 8 Meters in the Air, But noticed on a Platform its too Easy to Glitch through the Floor in the current State. 

Then I abandoned my Tree-House to Start building a Stone House. I got a 2 meter Long wall 80 cm high, with a shelf for my Knife, my Pan and my Food.
then I Build a Firepit in a comfortable Height and put a Platform above for Baking and Heating Iron.

I really was hoping to build a Window out of thin Red Slime, but it was waay to unstable. It already broke, when walking against it. Maybe not literal but it felt like it.

It's really Hard to carry a Lot of little Peaces of Material to the Building, and Sticking everything together does not feel realistic and takes Time to undo.
For Heavy Objects I abused the kombined strength of walking against it and pushing it with the Controllers. From Immersion it nearly felt real, the only downside was that your Controllers need to be outside of the Player Hitbox to combine the Forces. In Real Live you Push with like your shoulder and the Hands are then usually near your Body (like on really Heavy Objects). Also you often Slip the Stone and need to Walk back.

I really enjoy this Game and it's definitely worth checking out.

:)

Oh, and its Really Hard to hold any Tool stable with one Hand.
Especially if you don't Grab the Handle in the Middle.

I think there might be an issue with index controllers. I couldn't get the jump to work nor the fusing ability.

(+1)

any possibility of mud bricks being added? collecting stone to use as a building material is really time consuming

love the new farming system, combat also doing damage to the player also made the need for a shield, which helped quite a lot, though a few issues are still around, namely trying to cut parts in the axis i wanted, parts should be cut in the long side of the cutting part, a sawing system would also be useful..

exited to see what you implement next.

connecting parts is very hard to do, they don't always attach, is there a particular reason or trick to it?

I think it's a bug. What is your device and game version?

I have the same issue using HTC Vive with game version 0.5.0. It's almost like it sends the input twice, connecting and then disconnecting the object.

Thank you for reporting. I'll look into it.

Vive and version 0.5

Thank you. I can't confirm it in my environment, but I fixed the code that seems to be the cause  in v0.6.0. 

(+1)

Multiplayer ? If not do you plan to add it ? 

(+1)

Im curious too, is there going to be multiplayer of some kind where you can play with a friend privately, because it does kinda get lonely and boring without someone else around, but it surely is very fun to be creative

It is undecided whether it will support multiplayer.
But I plan to add a function to import things made by other players.

(1 edit)

Jumping with vive controller doesnt seem to work

It seems to happen occasionally, but I don't know the cause.
In my environment, it was fixed when I restarted the game.

i think the game is already amazing but a few problems bugged me when playing the game,

The wobble in certain objects,

the lack of a precision tool to snap an object to another,

and an issue of the players hands stopping once reaching 2 - 3 inches off the floor

other than those problems, i love playing this game. Great to kick back to and make some random stuff.

I'm not sure if its just me, but when using index controllers I can't open the menu to save. Other than that, it's an amazing game

Thank you for your report. Fixed in v0.5.0.

Deleted 229 days ago
Deleted 229 days ago
(+1)

Smelting, forging and player damage are planned to be added.
I will adjust the flammability of wood.
Thank you!

Deleted 229 days ago
(+3)

How use psmove psvr on PC?

(+3)

rip

(+5)

Game is really fun, I only recommend switching the desktop view to the headset view. Or maybe a button to switch between the two. Keep up the great work I'd love to see this in the future as a full game.

(+2)

i do like that the desktop vieww is tied to a little camera you can walk around. i think a toggle would be wise tho

The desktop view and the headset view are now switchable from v0.4.0!

Viewing most recent comments 41 to 52 of 52 · Previous page · First page