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(+1)(-1)

new update plz!

shut up they are only one person do not overwhelm developers!!!

(+1)

Hello! I love crafting games and this is a very unique idea. I was wondering if you would be willing to share what kind of things you are planning to add for future updates? Thanks.

on steam it says these things are being added

“The following elements are mainly planned to be added in the full version.

- New mobs, plants, ores

- Heat engine

- Biomes

- Explosives

- Terrain modification system

- Electricity

- Electric motor

- Logic circuit

- Creative mode”

(4 edits)

This game is one of the best games for VR.

But i have a few questions.

Is the game going to be free when it is coming out on steam or is it going to cost money?

If it is going to cost money how mutch?

Are you going to add multiplayer in the future?

I can't wait to play on a server and there are massive buildings that people have build.

(+1)

Thank you.

That will be about $ 20.

There are no plans to add multiplayer as it is technically difficult.

Thanks for the reply.

(+1)

Another question are you going to add mod support.

If not then can you change the scripting backend from IL2Cpp to mono. https://docs.unity3d.com/2018.3/Documentation/Manual/windowsstore-scriptingbacke...

Because IL2Cpp makes it really difficult to make mods.

(I am trying to make a multiplayer mod)

(+2)

I agree with the idea of adding mod support. I think having mod support would be really great for this game's community.

(1 edit) (+2)

It would be great to have a multiplayer mod!
However, I think performance is important in VR games, so I would like to avoid Mono if possible.
I don't know how to support mods, so I'll look into it.

(+1)

i really hope you add multiplayer some day ootamato this game would be really big i hope that your able to get a amazing dev team too some day c:

(+1)

Hey, any news on that? I would really like multiplayer support. I can help with coding, too.

I have cancelled the multiplayer mod. because the game is not really made for multiplayer (you have to basically rewrite everything except the physics).

I have made a lib for making it easier to develop mods for Primitier https://github.com/Xgames123/PrimitierModdingFramework.

(+1)

Ahh that's sad. It sure would be a tremendously hard task! Thanks for the reply and I'll look into the framework!

手持ちの数種類のVRMの差し替えがどれも読み込めないようです

読み込めるVRMの条件等があれば教えていただけると幸いです

VRMのファイル名はどうなっていますか?
差し替えるにはavatar.vrmという名前にする必要があります。

なるほど! 差し替えることができました!

解説ありがとうございました

Can i somehow play it with oculus link and a oculus quest 1? it does not work for me

Is SteamVR working properly?

its really fun to test diffrent things im trying to scale up my diffrent creations would it be possable to use slimes uncooked as more than just food like mabye use them to damppen inpacts? between automated things?

I love the game so far! Have you considered adding multiplayer? It would be really cool to build things with friends

Thank you! Multiplayer would be fun, but it seems to be quite difficult to implement.

will it work on psvr tha connected to pc?

Sorry, PSVR is not supported.

still playing and i have to come back to this game every now and then i love the possibilites and what could be next im  very excited to see what updates you come out with, please keep going with this game id cry if it got abandoned its easily the most fun ive had solo vr :)

I would absolutely die for an update to this game, any eta on when the next one might be released

Best survival VR game I've ever played, great concept!
Can't wait for more updates!


Also its really hard to use a sword the arms sway way too much.

The problem with shaking hands is very annoying. I am interested in building all sorts of things and mechanisms, so I have to work with small details and thin sticks. But because of shaking hands, I had to temporarily abandon the game, I can't play like that, it really spoils the mood. Hands shake 9 out of 10 times when you take thin sticks of any material. I really want to return to this game and continue to design all sorts of things in it, I really look forward to fixing this problem.

(-1)

I agree on this. A fix would be nice.

this is seriously some of the most fun i've had in a VR game!made a sword and a golf club out of metal;cut down the gigantic tree (and proceeded to turn it into the Skyrim Skyforge)

uwau

Hi friend, I think you've noticed that the Oculus Quest2 has become the most popular VR device. do you think to add his support? I have many friends with this helmet who would really like to play this game. And yes, I would really like to see the game in Steam, I think it is beautiful (greetings from Russia)

definitely gonna check this out when i get a VR setup for my computer, this looks seriously amazin

(1 edit) (+1)

I wanna play this game so bad, only issue is whenever I start the game it puts me below the character into the floor and doesnt track my hands, (headset tracks fine) I could really use your help fixing this im on original quest with the link

Edit: Hah I forgot to install steamvr sorry for the inconvienience, love the game!

(+2)

why dont you sell it on steam for free? your game can be popular like minecraft. i love this game and i want this game to be known by everyone. so PLEASE SELL THIS ON STEAM

(+2)

Thank you. I plan to sell it on Steam after improving the graphics and terrain generation system.

(+1)

こんにちは。

YouTubeでたまたまお見かけして、こちらのページに飛んできました。

私はゲームとは全然関係ない仕事で生活してるのですが、とても面白い取り組みでで感動しました。

こちらの活動を法人化される予定、もしくは既にされている場合は会社名などお教えいただきたくコメントしました。

コメントを残せる場所のうち、こちらが一番読んでいただける可能性が高そうだったのでこちらにコメントさせていただきましたが、場違いでしたらすみません!

そんなにお金があるわけではないんですが、ご迷惑でなければ、真剣に投資、発展のお手伝いをしたいと思っております。

お返事いただけると幸いです。

(不適切、ご迷惑なコメントでしたらお手数ですが削除してください。)

(+1)

ありがとうございます。申し訳ございませんが、このゲームは個人で開発しており、今のところ投資は募集しておりません。

(+1)

お返事ありがとうございます。

そうなのですね!

応援しておりますのでこれからも開発頑張ってください!

もし開発環境に変化がありましたらお声がけいただけると幸いです。

(1 edit) (+1)

The game is amazing! Spent many hours on it. I'm really looking forward to new features and updates.

I play on Valve Index and found some very annoying problems:

1. Periodically, all nearby objects begin to move slowly, about a few millimeters per second. This is especially noticeable if some tools are lying on tables or shelves, as they simply begin to fall. I have to keep all important items on the ground, because if dropped from tables and shelves, they may break.

2. If you connect several objects, for example, several stones, and break other stones with them, then they fall out of your hands, although the parts that you hold onto do not touch anything. When I crushed stones in this way into small pieces, I often had to pick up these connected stones that fell out of my hand. I did not open my hand and did not let go of these objects. Objects should only fall out of hands if they break themselves, and not if other objects attached to them break. This problem is very annoying.

3. Objects have a very high touch sensitivity! So large that even objects lying on top of each other periodically show zeros or even get damaged. And because of this sensitivity, you can break something with a careless movement. I ask you to reduce this sensitivity, along with it you can reduce the strength of all materials or increase their damage. Also, it would be convenient if damage from objects was counted, only with certain gestures or hand movements, and not from all movements. This will avoid accidental breakdowns, but you will have to teach the game to identify such gestures that involve dealing damage.

4. If you take very small or thin pieces in your hands, then they begin to shake strongly in your hands, although they should lie more stable in your hands than any others

5. Camera settings are not remembered when restarting the game.

First of all, I ask you to fix these problems, at least the first 4, they really interfere with comfortable playing.

I beg you to fix problem number 4, it is the most annoying, it interferes most of all with playing and spoils the mood

(1 edit) (+1)

got a lot to say ive had this for over two days now and im in love with the gameplay at the beginning just figuring stuff out and having a blast doing so, the tips at the spawn really help but i suck at making fire, i would love to see multiplayer added, the content people could make on youtube could also increase downloads if some popular youtubers found this gem especially those who like to wander and just fidget with things in the enviroment maybe add a chisel tool or some sort of shape changing tool that would be amazing!

(+1)

i LOVE the concept i played it for 4 hours instead of doing home school im just not a big fan on the model but hey the game is fricking amazing

(1 edit) (+2)

this game is so cool that multiplayer should be added

also i think that should be added an avatar with only hands

(2 edits) (+1)

I think you should be able to pick up heavier objects easier because its impossible to pick up heavy objects and I cant reach the ground it thinks I'm taller than I really am, in game I can only reach down to in game knee height and I'm using the newest game version and using the stock avatar and making a fire is very hard 

Hi, I was wondering if you would make the game playable on the Quest 2 without the link? I'd like to play it wirelessly.

There are no plans to support Quest at this time. But it could be supported in the future.

use virtual desktop (easier than the other option and more stable) or use sidequest and download v28 for quest then use airlink

(+1)

I love the physics! Supporting VRM is a nice touch as well. Is there any plan to support full body tracking?

(+3)

Thank you!
I want to do it, but other updates will be prioritized for the time being.

Understandable, I'd consider it a low priority feature also. I look forward to future updates!

very promising! im not too good at building stuff but seeing what people have made just by attaching some leaves and wood together is so endearing!!! really unique mechanic, also yes this does work on oculus link

This Game is really great. 
After 6 h of Playtime, I build a Spiral-Staircase around the Huge Tree up to 8 Meters in the Air, But noticed on a Platform its too Easy to Glitch through the Floor in the current State. 

Then I abandoned my Tree-House to Start building a Stone House. I got a 2 meter Long wall 80 cm high, with a shelf for my Knife, my Pan and my Food.
then I Build a Firepit in a comfortable Height and put a Platform above for Baking and Heating Iron.

I really was hoping to build a Window out of thin Red Slime, but it was waay to unstable. It already broke, when walking against it. Maybe not literal but it felt like it.

It's really Hard to carry a Lot of little Peaces of Material to the Building, and Sticking everything together does not feel realistic and takes Time to undo.
For Heavy Objects I abused the kombined strength of walking against it and pushing it with the Controllers. From Immersion it nearly felt real, the only downside was that your Controllers need to be outside of the Player Hitbox to combine the Forces. In Real Live you Push with like your shoulder and the Hands are then usually near your Body (like on really Heavy Objects). Also you often Slip the Stone and need to Walk back.

I really enjoy this Game and it's definitely worth checking out.

:)

Oh, and its Really Hard to hold any Tool stable with one Hand.
Especially if you don't Grab the Handle in the Middle.

I think there might be an issue with index controllers. I couldn't get the jump to work nor the fusing ability.

(+1)

any possibility of mud bricks being added? collecting stone to use as a building material is really time consuming

love the new farming system, combat also doing damage to the player also made the need for a shield, which helped quite a lot, though a few issues are still around, namely trying to cut parts in the axis i wanted, parts should be cut in the long side of the cutting part, a sawing system would also be useful..

exited to see what you implement next.

connecting parts is very hard to do, they don't always attach, is there a particular reason or trick to it?

I think it's a bug. What is your device and game version?

I have the same issue using HTC Vive with game version 0.5.0. It's almost like it sends the input twice, connecting and then disconnecting the object.

Thank you for reporting. I'll look into it.

Vive and version 0.5

Thank you. I can't confirm it in my environment, but I fixed the code that seems to be the cause  in v0.6.0. 

(+1)

Multiplayer ? If not do you plan to add it ? 

(+1)

Im curious too, is there going to be multiplayer of some kind where you can play with a friend privately, because it does kinda get lonely and boring without someone else around, but it surely is very fun to be creative

It is undecided whether it will support multiplayer.
But I plan to add a function to import things made by other players.

(1 edit)

Jumping with vive controller doesnt seem to work

It seems to happen occasionally, but I don't know the cause.
In my environment, it was fixed when I restarted the game.

i think the game is already amazing but a few problems bugged me when playing the game,

The wobble in certain objects,

the lack of a precision tool to snap an object to another,

and an issue of the players hands stopping once reaching 2 - 3 inches off the floor

other than those problems, i love playing this game. Great to kick back to and make some random stuff.

I'm not sure if its just me, but when using index controllers I can't open the menu to save. Other than that, it's an amazing game

Thank you for your report. Fixed in v0.5.0.

Deleted 1 year ago
Deleted 1 year ago
(+1)

Smelting, forging and player damage are planned to be added.
I will adjust the flammability of wood.
Thank you!

Deleted 1 year ago
(+3)

How use psmove psvr on PC?

(+3)

rip

(+5)

Game is really fun, I only recommend switching the desktop view to the headset view. Or maybe a button to switch between the two. Keep up the great work I'd love to see this in the future as a full game.

(+2)

i do like that the desktop vieww is tied to a little camera you can walk around. i think a toggle would be wise tho

The desktop view and the headset view are now switchable from v0.4.0!

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